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Latest...'
work' has started on
strangel 2, subtitled 'the chaos engine' (partly inspired by the excellent shoot-em-up by
the bitmap brothers on the amiga). it will be set in 'reality' but in the story, reality
is being corrupted by a 'chaos engine' from the otherworld. thus you can expect to see
natural locations in a distorted state!
also trying to
finish death TV for summer, and get that MM thing done!
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Strangel (128k)
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every now
and again, strange and angelic folk such as willy need to slip into the alternate
antimatter dimension known as the otherworld and solve a multitude of interplexed
problems, restoring the karmic balance in the real world and keeping the balance of the
forces intact, using pure intent to do good as their weapon as opposed to guns or nuclear
explosives. although willy is unaware of his special
callings, you can tell that deep down he is a true angel, with unlimited reserves of
patience and reason, and of course the willingness to walk into the thick of the fray
without consideration for his own safety (although POKE 35899,0 has been known to summon
up some 'dutch courage' ;). |
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nobody
knows about willy's secret life in the otherworld, not even himself, because time in the
otherworld is a different sort of time, and the structures and ethers in the otherworld
are not compatible with real world memory. however, small fragments of experience may leak
through, although the rational mind would probably 'reason' them away via the explaination
of strange dreams. do you know anyone who has weird
dreams?
they may be responsible for more than you realise.... |
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instructions:
guide willy to and through
the multitudinous locations of the underworld, collecting 255 pieces of flashing useful
magic matter, then jump the final uncrossable pit, hopefully rescuing woody.
finally:
this is my first 'official' game and
therefore this one is everything that 'willy to the rescue' should have been (wttr was
just a warmup, you hear?). have fun exploring it!
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Where's Woody (128k)
Download Where's Woody |
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okay...
we all know that maria was no good for willy, far too dominating and frigid and to be
honest a bit frumpy. so finally seeing sense, willy leaves her, and his old (and quite
frankly, rather impractical) mansion behind for a life of adventure with his best friend
from school, woody. woody is not a square like maria and likes to go off and do different
things, he has an interest in amateur archeology, and is often away, giving willy plenty
of living space. all
is going well, when during one particularly long period of abscence, willy gets a rather
alarming call on his nokia cellphone. on the line is a rather distressed-sounding woody,
who is all in a flap and claims that he has fallen into a spot of bother somewhere in an
unexplored alien world underneath dartmoor, whilst searching for artifacts from the bronze
age. |
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so
willy drops everything and catches the bus to dartmoor (as one does), only to realise that
his mobile phone is extremely low on power and just about to cut out. his phone manages to
survive long enough for willy to extrapolate the vital pieces of information. needless to
say, woody has fallen under a curse for disturbing an ancient alien colony, and is now
stuck near the fire escape (yes, even alien colonies have fire escapes), which seems to be
jammed. apparently,
the lair is littered with flashing 'useful magic matter' (or umm for short), which is
capable of endorsing the collectee with limited special powers.
woody claims that after collecting 255
flashing objects of umm, he was able to leap over a giant chasm; the problem being that
the magic has worn off and now he appears to be stuck.
although woody has taken some of the umm,
he said he didn't take it all, and there might be enough left for willy to come and save
him. he also mentioned something about a jump-pad, which enabled him to make a huge jump,
and said something about bringing a tool to prize the exit open, because it's stuck fast.
upon starting the game you will find
willy alone in the moorlands, and the rest is up to you. |
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instructions:
guide willy to and through
the multitudinous locations of the underworld, collecting 255 pieces of flashing useful
magic matter, then jump the final uncrossable pit, hopefully rescuing woody.
finally:
this is my first 'official' game and
therefore this one is everything that 'willy to the rescue' should have been (wttr was
just a warmup, you hear?). have fun exploring it!
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Willy to the Rescue (48k)
Download Willy to the Rescue |
Adam, who claims that he has been locked away deep in the
long-lost underwater catacombs of xojad (yes, xojad) by a bizarre creature which looks
identical to maria, and who is demanding that willy comes over, right now, and collects
all 256 flashing objects from the tombs and caverns before midnight, or the chamber will
give way, causing the ocean to come flooding in killing them both, and also causing the
worldwide sea-level to drop by a staggering 0.0000012mm, which may have disasterous
effects to certain wildlife *gasp*! |
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So, willy hires a boat to the island of xojad (there goes the
last of his funds) and is dropped off on a sandy beach, in front of a huge pyramid. On the
side of the structure is a horizontal entrance shaft, over which is an inscription
"here lies the entrance to the long-lost tomb of xojad", so he guesses he's in
the right place. He also wonders why nobody else has spotted the pyramid before, and why
everybody had referred to it as 'long-lost' when he had found it in under an hour by
reading a map. He deduces that the name is merely for effect.
That is where the story ends
and the game begins. To the left lies the vast (nameless) ocean, and to the right, the
entrance to the pyramid. Willy can't walk around the pyramid since he lives in a reality
with only 2 spatial dimensions. This also means that technically he would run into
problems ingesting and excreting matter in a continouous bodily system without falling
apart, but we won't go into that here - far better just to get on with playing the game :D |
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Year: 2000
Format: SNA
Size: 30Kb
Zip-file include:
Game+Text file
Erix1's review & Summary: Believe it or not, Willy has left Maria and his old
Mansion for a life of adventure with his gay lover, Adam. (Well, the text file doesn't
really say that he's a homosexual , but one can read between the lines
) Anyway,
during one of their many homo erotic archaeological dig-outs, Adams gets captured by a
creature looking identical to the nightmarish Maria. So, Willy has to spend his last
savings on a boat-for-rent, and sail on over to the long-lost underwater catacombs of
Xojad to free his friend. Or, to make a long story short: Collect 256 colour cycling
objects before midnight!
Well funny-bastard-stuff aside, I just completed this game (I have to admit
that some degree of cheating was involved
) and had a hell-of-a good time doing so.
What planning and time spent creating it are concerned, "Willy to the rescue" is
pretty quick 'n' dirty. This is platform game- and retro computing-enthusiast Sendy's
first crack at doing a JSW-game, and graphically it looks much like the Matthew-original.
(All guardian-gfx including the paths they move along are left as they was, and much of
the block gfx are the same
) Apart from the feeling of having seen some of this
before, the Willy to the rescue absolutely rocks! The excitement builds up from the very
start, when Willy is left alone in front of this gigantic pyramid in which Adam is locked
up. Actually, one never gets to see Adam so I guess he's just an imaginary friend. (There
goes my gay lover theory down the drains
Well, it could be an imaginary gay
lover
The game ends with Willy puking his brains out anyhow
) The way the rooms
are connected and the intriguing sub-titles (room names), force you to explore it, and
probably keep playing it 'till all objects are collected and Maria has vanished. To round
this up: What makes this game a winner, in my opinion, is the atmosphere and overall
feeling of things. (Sure as hell can't be the new breath taking graphics
) I suspect
Sendy's next Miner Willy-effort will be even better than this, (something which make this
MinerTech-employee drool from excitement) so expect some pretty hefty software-releases in
the near future.
Rating:
Incredibly downloadandplayable!
The good stuff:
- Great atmosphere
- The way the rooms are connected feels natural
- Cool flash-effects (ex: "Mystic drainings" or "Ooh
scary")
The bad stuff:
- The pause mode bug has not been corrected, so you have to
do that yourself before playing (35591-93 seems to be ok, though.). (
or at
least zeroise 35522 and 35523 to remove automatic pausing.)
- Mostly old graphics
- Only available in SNA-format
Some hints Ripped from the text-file...
- the rooms are connected in a fairly stable fashion, apart from a
few dodgy connections which were implememted to make things slightly confusing.
- don't go down a hole unless (a) you know it's safe because you've
seen the screen below, or (b) you don't have to fall very far before you flick down a
screen. this means don't fall a space of 1 or maybe 2 squares if you're feeling lucky.
- you can actually drop down from the left side of 'inside and
outside' down to 'anybody home'. i mention this because (a) it looks like it would kill
you, and (b) you may want to backtrack after taking that route (although 'headz' really
isn't as hard as it looks!).
- don't go jumping into an unfamiliar room, unless you are fond of
the multiple death scenario ;)
- i've made it quite clear what the deadly blocks are (spikes, lava,
stuff like that) but on occasions you will have to look closely at a room and use your
powers of deduction.
- you do not have to sacrafice any lives in this game. so i will
*not* be issuing any special pokes a few months down the line to make the game possible :)
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Manic Person
just a few preview shots of my forthcoming MM game: |
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JSW Mind Control (128k)
Death TV (128k)
Work in progress - see Death TV Waterworld
preview |
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