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FREQUENTLY ASKED QUESTIONS
& POKES
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0: The Off Licence 1: The Bridge 2: Under the MegaTree 3: At the Foot of the MegaTree 4: The Drive 5: The Security Guard 6: Entrance to Hades 7: Cuckoo's Nest 8: Inside the MegaTrunk 9: On a Branch Over the Drive 10: The Front Door 11: The Hall 12: Tree Top 13: Out on a limb 14: Rescue Esmeralda 15: I'm sure I've seen this before.. 16: We must perform a Quirkafleeg 17: Up on the Battlements 18: On the Roof 19: The Forgotten Abbey 20: Ballroom East 21: Ballroom West 22: To the Kitchens Main Stairway 23: The Kitchen 24: West of Kitchen 25: Cold Store 26: East Wall Base 27: The Chapel 28: First Landing 29: The Nightmare Room 30: The Banyan Tree 31: Swimming Pool |
32: Halfway up the East Wall 33: The Bathroom 34: Top Landing 35: Master Bedroom 36: A bit of tree 37: Orangery 38: Priests' Hole 39: Emergency Generator 40: Dr Jones will never believe this! 41: The Attic 42: Under the Roof 43: Conservatory Roof 44: On top of the house 45: Under the Drive 46: Tree Root 47: [ 48: Nomen Luni 49: The Wine Cellar 50: Watch Tower 51: Tool Shed 52: Back Stairway 53: Back Door 54: West Wing 55: West Bedroom 56: West Wing Roof 57: Above the West Bedroom 58: The Beach 59: The Yacht 60: The Bow 61: [unprintable] 62: [unprintable] 63: [unprintable] |
Click here to download a program for making a room connection list.
Room no. 47 ("[", above the conservatory) can only be accessed by using the cheat. It is inaccessible when playing the game normally, but you're not missing anything since it is completely empty with a yellow border. Rooms 61-63 are complete garbage.
Room 47 was re-coded by hairy hacker
Dave Nichols in Your Spectrum 18 (the *April* issue!) as a new room, which was called
April Showers. Your Spectrum ran a competition to find this new room (it was above The
Beach) and the April fool joke was that we were all playing JSW again, months after it was
released. Download
it here.
One invisible object is in The Hall, but to reach it you must use a poke that will place the object to the proper location.
Originally it was placed in the First Landing, where it was impossible to reach. Be sure to check whether your version has that poke, or otherwise you won't be able to complete the game and I'll keep receiving letters that start with: "Help me, I cannot find the invisible object...". That poke was released by Software Projects with some other official bug-fixes.
The other invisible object is in The
Pool and gets picked up as soon as you enter the room.
Does ever The Yacht sail
away?
There were some rumors about JSW that said if you wait long enough on the Bow, a raft comes and takes you away to a desert island. Were those rumours true? Yes, but only partially! In the JSW Part One absoultely nothing happens, no matter how long you wait, but in the JSW2 (The Final Frontier), the author inspired by those rumors made it possible! To get to the Desert Isle, you must go to the Trip Switch room, turn on the switch, and then make it back to The Bow without loosing a life!
This is, of course, virtually impossible, so another way to get there is to use POKE 30027,80. You'll find yourself in a room called Cheat left of which was the Deserted Isle.
You can also reach the Desert Isle is by using POKE 31224,201 which makes you absolutely invulnerable. Now you can go to the Trip Switch room, turn on the switch, and can come back to the Bow without dying (thanks to the POKE). Collect the object on the Bow and the one in the Yacht, and then follow the saw. When you come to a certain point, the Yacht will sail away!
The JSW competition was won by Ross Holman and Cameron Else. Ross then became a writer for the illustrious Your Spectrum, before it became crap. (In a funky skillo sort of way.) I don't know if they got the chopper ride, or met Matthew Smith, but they *did* get the champagne.
Ross & Cam hacked JSW, realized that it couldn't be completed as
it stood, so produced the necessary fixes - which then became the official
Software Projects Pokes - and then completed the game, phoned up Software Projects,
told them that Willy went to commune with the Great White Telephone, and that there
were 83 objects.
You die as soon as you enter the room only if you've visited The Attic. This is the infamous, nay, legendary "Attic Bug". It came about from some corrupt sprite data, from the centipede, which corrupted a few other screens.
Software Projects released a statement telling people how to MERGE the loader and add 4 pokes to cure it, which was reputedly the first (and only?) time a software house had done so. Software Projects actually admitted this in an advertising campaign, and claimed that the rooms were filled with poison gas, and it was a "feature" to make you go back to the Master Bedroom through a harder route.
The four Official Pokes were:
A Quirkafleeg is the act of lying on the ground, in the presence of small dead furry animals, kicking your legs about and shouting "Quirkafleeg!". Don't believe anyone who tells you it's a Swedish rain dance or a type of pizza or anything, coz their wrong!
It originally came from a comic that Matthew Smith used to
read, called "The Furry Freak Brothers", and for
those of you who want to try and get a hold of the issue in question - it was in issue
number five. And here is the original scanned picture (37KB)
that inspired Matthew!
"Nomen Luni" is a play on words of "Nomen
Ludi" which appeared on the inlay card text for Zzoom (Imagine).
Zzoom was all about shooting planes out of the sky. The joke is that one of the planes
from Zzoom has crashed into the Willy Mansion. On the Nomen Luni screen you see the tail
of the plane and on the screen below (Under the Roof) you can see the front of it (wings,
propellers and cockpit). A rough translation by someone who has done O-level Latin results
in "The Name of the Game".
There were four famous bugs in the program, and Software
Projects announced 4 pokes to fix it. For more details, see section What
happens in the Quirkafleeg room?.
Jet Set Willy is probably The most hacked game ever. It had a copy protection system consisting of colours on a piece of paper, which had to be entered as a number sequence once the game loaded (called Padlock). There was a crack consisted of 3 pokes that would bypass the protection.
A simple way to instantly reach any room is to type in WRITETYPER when standing on the floor of the Fist Landing. This allows you to flick between rooms by holding down various combinations of numbers. Use key 9 and combinations of 1 to 5, which actually correspond to the binary code of the room number. Unfortunately, on the emulators (e.g. Z80) this won't work for all the combinations, since the emulator cannot scan more than a few keys at the same time...
There are also many other Pokes, like the one for an infinite number of
lives, walking
through monsters, removing monsters, jumping from any
height and many others, that can be found in the [Cheats & Pokes]
section.
There are several ways of entering pokes, depending on whether you are running program on an emulator, or on a real Spectrum.
Now load the wanted snapshot and every time you press "F5" a simple utility appears that allows you to enter pokes. Just press "T" (tools), then "SPACE" to enter wanted address and a value. To return to the program, press "Q" and "R" (return).
10 INK 7:PAPER 1:BORDER 1:CLEAR 32767 20 PRINT "JSW is loading" 30 LOAD ""CODE 100 REM POKES after here 110 1000 RANDOMIZE USR 33792
Now simply enter all the pokes you want to, just before the RANDOMIZE USR line, and type RUN to load the rest of the program.
There is a dark cloak of conspiracy built up around Matthew Smith, the creator of Jet Set Willy and Manic Miner. His photo was never published and he never showed himself in public as The Guy Who Wrote Jet Set Willy. The people started to rumour that he didn't actually exist, and that Matthew Smith was merely a clever code name for a Tandy computer, on which Miner Willy was born. True or not (most likely not true), the story still lingers on as an interesting legend.
The general feeling, gained from the previous times that people have attempted to look for him, is that he does not want to be found. Some rumors say that he made a lot of money on Jet Set Willy and Manic Miner, and then unfortunately got into drugs, ending up in a mental institution... The guy who claims that he saw him at the end of Summer 1995, said that Matthew lives now in a commune in the Netherlands and works as a motor bike mechanic, trying to put his life back together after spending some time being treated for "psychological problems". More about this case, and regular updates on Matthew Smith spotting, on the Where is Matthew Smith? page, maintained by Stephen Smith (stevo@jonlan.demon.co.uk)
There was also an interesting interview with Matthew Smith
published in Sinclair User, in December 1984 issue, and you can find its transcription in [The Matthew Smith Mystery...] section.
Jet Set Willy Cheats and
Pokes - All the pokes you could ever think of...
This page is a part of the JSW Ultimate Fan Page - The most comprehensive one on the Web
JET
SET WILLY
DEC----------
HEX--------- CHEATS AND POKES ADDR NEW OLD ADDR NEW OLD ====================================================== Infinite lives 35899 000 053 8C3B 00 35 Fall any height 36477 001 050 8E7D 01 32 Super-jump 36404 044 188 8E34 2C BC Walk through monsters 37982 000 192 945E 00 C0 37994 000 192 946A 00 C0 No monsters 35123 000 041 8933 00 29 Lives minus 1 34785 liv 007 87E1 xx 07 Auto-collect objects 37874 000 061 93F2 00 3D 256 minus number of objects 41983 xxx 173 A3FF xx AD Start room number 34795 xxx 033 87EB xx 21 "WRITETYPER" mode on 34275 010 000 85E3 0A 00 Bug-fixes: Fix The Attic bug... 59900 255 069 E9FC FF 45 ...or (official fix) 59901 082 005 E9FD 52 05 (use EITHER 59900,255 OR 59901,82) Fix the Interface 2 bug 36635 239 231 8F1B EF E7 Fix Banyan Tree bug 56876 004 008 DE2C 04 08 Move invisible object from First Landing to The Hall 42183 011 028 A4C7 0B 1C Remove killer object from The Conservatory Roof 60231 000 012 EB47 00 0C Fix pause mode bug 35591 195 195 8B07 C3 35592 240 240 8B08 F0 (Only necessary if you 35593 255 255 8B09 FF have either an Interface 1 65520 197 FFF0 C5 or emulation of one.) 65521 033 FFF1 21 65522 000 FFF2 00 65523 154 FFF3 9A 65524 017 FFF4 11 65525 000 FFF5 00 65526 090 FFF6 5A 65527 001 FFF7 01 65528 000 FFF8 00 65529 001 FFF9 01 65530 237 FFFA ED 65531 176 FFFB B0 65532 193 FFFC C1 65533 195 FFFD C3 65534 018 FFFE 12 65535 139 FFFF 8B Disable software protect. 34480 195 86B0 C3 CD 34481 202 86B1 CA C3 34482 135 86B2 87 86 Unknown pokes (bug-fixes?): ? 56250 000 DBBA 00 40 ? 34493 195 86BD C3 CA Jumping at solid walls drops you through to another room (not good!) 36545 000 8EC1 00 E6 Flickering between rooms A simple way to instantly reach any room is to type in WRITETYPER when standing on the floor of the Fist Landing. This allows you to flick between rooms by holding down various combinations of numbers. Use key 9 and combinations of 1 to 5, which actually correspond to the binary code of the room number. Unfortunately, on the emulators (e.g. Z80) this won't work for all the combinations, since the emulator cannot scan more than a few keys at the same time... |
Manic Miner & Jet Set Willy Yahoo Club |
Last updated: September 12, 2001.Thanks to Emulation Unlimited for providing the web space.
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