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||Adban de Corcy
aka: Fabián Álvarez
by the multi-talented Vidar Eriksen (Erix1)
|Download Afterlife version 2.00
Willy, finally, tired from being dragged from a place to another, tired of picking shiny
objects, dies of exhaustion. After a painfully beautiful funeral, he's buried in the
family crypt and left to rest until the Day of Judgement. But, two years later, when our
hero is sleeping the rest of the dead, the unbelievable happens, and, despite all the
security, God's Museum of Relics is assaulted by unknown parties and it's contents are
racked. Pursued by God's angels, the unknown thieves drop the bounty all around the lands
of the dead, and depart for better horizons.
Uriel, Poison of God, is
ordered to find the bounty; but it seems that he holds a grudge against our hero for some
unknown reason, and so says to God: "I know the ideal guy for this job". So,
Uriel kicks Willy out of his tomb, throws him to Hell (the last place where relics have
been seen) and orders him to pick them all, or there won't be any eternal rest for him.
And there goes Willy,
skeletal but with his hat on his head, ready to tour the lands of the dead to find Uriel,
his tomb and the 200 relics stolen from God's Museum and win eternal rest (probably God
will resurrect him for his superb job, but that's another story...). We find him in
"The Gates of Hell"; where will you go? Right, going deeper into Hell, or Left,
to only God knows where?
Playing the Game:
"Willy's Afterlife" possesses 61 screens, which can be divided in thematic
areas, more or less interconnected in a classical, mind-boggling way. These areas include
Heaven, Hell, the Lands of Death and some other places.
I don't think it to be an
extremely difficult game; it's good, I think, for both novice and expert JSW players.
Anyhow, I was more interested in designing beautiful, thematic-coherent screens that in
hellish (no pun intended) screens, so maybe some of you will find it too easy. I don't
think so, but go trying to find all the 200 relics, and let's hope you will enjoy it as
much as I enjoyed designing it.
As a side note, Willy is an
spirit, and so he cannot die from falls, but he can die from all other usual hazards in
The Characters and
the Game music:
The main character is, of course, Willy (skeletal due to the time passed on his
tomb). His antagonist is no longer Maria, but Uriel the Archangel, and his enemies are all
the other denizens of the Afterlife, unwilling to have a simple mortal walking around them
before being judged. These include a complete set of gods and goddesses, angels, lost
souls, devils and other metaphysical hazards.
The game music is a fantasy on the "Dies Irae" theme, from the Gregorian
liturgy, and the intro game music is a short piece composed by myself, called
Review written by Sendy
As a concept
piece, this gets full marks for execution, style, and theme. The graphics are great and
completely original to fit the new theme - including Willy who is now a mere skeleton. The
locations are excellently crafted and include (fairly predictably) Heaven and Hell, as
well as a wealth of other locations from religeous mythology. Perhaps it's all wasted on
me, because I don't have much knowledge on this subject (hey - I know about the river Styx
though!), but nevertheless, I found it all completely absorbing and convincing - this
truly IS Willy's afterlife!
The gameplay is
quite simple (in a good way), there are no mind boggling points where you think "how
in Hell do you do that?" (no pun intended), and this leaves you more free to go on a
sort of sight-seeing tour, and of course to concentrate on collecting those ubiquitous
flashing objects! However, there are still some tricky rooms - notably, the Forest of
Suicides which features some incredibly tricky jumps and can be quite infuriating.
screens were undoubtedly the ones set in Heaven (maybe because I am so pure and heavenly
myself :) which feature cute fluffy cloud platforms and angels flitting about. The desert,
the City of Brass and it's buildings also make an interesting pilgrimage.
This is highly
playable and marvelously excecuted, and not to be missed!
- Year: 2000
- Format: ZXS, SNA
- Size: 55Kb
- Zip-file include: 1 TAP-file, 1 ZXS-file and 1 text-file
||The Willovsky Castle map pieces
Plot: It seems that Willy finished his tour around the Afterlife, recovered all
God's lost relics, and was resurrected as a reward for his good work. So, all was fine in
Willy's life for a little while when, just two months after his resurrection, an odd
letter arrived at his front door:
"To my dear nephew Willy:
I have been recently informed of
our ties of kinship and, it would be a pleasure to invite you and your servants to a brief
holiday at my castle, here in Bulgaria, to enforce those blood ties that should have never
Yours sincerely, your dearest
uncle: Jetza Setov Willovsky, XVIII Count of Willovsky, Bulgaria."
Bulgaria looked like an OK
country, so Willy, Maria and André took their luggage, and got a flight to meet Willy's
enigmatic uncle. But as soon as they arrived at Count Willovsky's castle, odd things began
Playing the Game:
Willy begins the game in
"Count Willovskys Pipe Organ", after his uncle has finished telling him
his plans to turn him into a vampire. There are not many options for our hero, arent
And here is our hero again,
Willy, as the main character in a Gothic tour around a Bulgarian castle. Maria and André
dont appear in the game; they both run away as soon as the furniture began to move.
|The villains:Count Jetza Setov Willovsky: Hes an
ancient vampire, and he wants to incorporate Willy to the undead Willovsky dynasty, and
add the mansion to his possessions. He tells Willy his plans, and then lets him free to
ponder his fate and wander the castle, unable to escape.
Marina Lezcanova: Marina is the
castle Housemistress, the Bulgarian reflection of Maria. She is as wicked as her alter
ego, and she protects the gas can that Willy needs to fuel his car and run away from this
Lady Anathema Willovskova: The
first vampire wife of Count Jetza. Anathema is a necrophagus (she eats human corpses), and
Jetza hates her. Andrei is her pawn, so the kitchens are near her bedroom.
Lady Belladonna Willovskova:
Belladonna is the only one in the castle that doesnt hate Willy; shes quite
decent for vampire standards. She is Jetzas true love, and she bore him a son before
becoming undead: Matheos Willovsky, heir of the castle.
Lady Castratrix Willovskova:
Lady Castatrix marriage was a matter of politics, not love. She is absolutely mad
(shes obsessed with cutting down penises and feeding them to her carnivorous
plants), so Jetza moved her bedroom away from him.
Lady Dominatrix Willovskova:
Lady Dominatrix was quite in love with Count Jetza. But he betrayed her, and told her that
their marriage had been only a matter of political convenience. So, in spite, she hates
all the inhabitants of the castle, except the sex slaves she keeps for perverse
entertainment (whom she despises).
Lady Evilia Willovskova: Lady
Evilia is the youngest of the wives, but she is also the most dangerous. She hates Willy
with a passion, and tried by every mean on Earth to destroy him during his first days in
the castle, so Count Jetza has forbidden her to leave her bedroom, and turned it into a
Matheos Willovsky: He is Count
Jetzas only heir, and the son of Belladonna. The other wives hate him, but as he is
stronger than them, they cannot do anything. He despises Willy, and doesnt want him
to become a vampire.
Andrei Lezcanov: Marinas
brother, Andrei is the castles cook, a master of vampiric and necrotic gastronomy.
His rule over the kitchens is absolute.
Also, theres a full cast
of castle guards, carnivorous plants, bats, etc
|The game music:
Both game music
pieces are of my own design; they are both quite simple, but useful for the mood of the
game: the intro music is called "Blood Sonata", and the game music is simply a
pseudo-Bulgarian church song.
By God, Abdan has done it again! Bulgarian Requiem is the sequel to Abdan's first
JSW-game Willy's Afterlife. The story begins two months after God's resurrection of Willy,
with Willy and his staff getting an invitation to spend their holidays at Jetza Setov
Willovsky's castle in Bulgaria. (Willovsky is Willy's long lost vampire uncle, who wants
to incorporate Willy to the undead Willovsky dynasty...) Well, we don't get to see much of
Maria and André during the game since they both sod of before the game begins, but we do
get to say hello to an impressive cast of corps-eating, penis-cutting, highly sexually
active vampire maidens. All of witch have their own little story going (love... hate...
politics...) Anyway, after the uncle reveals his plans for Willy, our hero gets to wander
the castle to ponder his fate, which gives Willy an opportunity to steal the gas can
guarded by Marina Lezcanova (Maria's Bulgarian reflection), and escape in the car parked
outside the horrible castle. (In order to make Marina vanish, you'll have to collect 220
items...) The graphics are good and imaginative (Seems like all guardians refuse to move
horizontaly in anything but 8-pixels-at-the-time-style... But, it just gives the game that
good old vampire feeling...), the level of difficulty is just about perfect and it's
probably the record holder among JSW clones what shooting arrows are conserned. -Well
worth a download!